This means that the game needs a long tutorial, and even if the authors have handled this problem brilliantly, this still hampers the overall fun of the game.Īs soon as you are recruited by Sam & Max, they invite you to their office, and there you have to perform some simple tasks, that are clearly meant to teach you the basic mechanics of the game: grabbing, throwing, talking with people, shooting, interacting with objects. The biggest con is that you have to be trained to perform all these actions. This decision by the authors is crucial for the gameplay and takes with it important pros and cons. This is a fragment of the game when you have to talk with an NPC to get some information (Image by Happy Giant) You will find yourself in places where there are situations that you have to solve somehow, and as soon as you solve one scenario, you enter the next one, where there are other problems you have to cope with. Since you are a member of the Freelance Police, you have to do everything a policeman has to do: move around the city, solve cues, defuse bombs, throw grenades, climb on walls and ladders, collect cues, solve enigmas, talk with people, etc… I am not joking, you have to do all this stuff while playing! Even if the game is full of nonsense, I can say that this choice is actually full of sense: you are a policeman, and you have to do everything that a policeman has to do during his duty. slashing cubes in Beat Saber, or solving enigmas in a brain training game), but it is one inside which you have to perform many things. This is not a game with one or two mechanics that you repeat continuously (e.g. 2D games belong to 2D screens, VR users need something else.īut defyining exactly how is the gameplay is a bit complicated. Personally, I think this has been a wise choice because otherwise, the risk would have been to create a VR game that would have been weird or boring to play in VR. Happy Giant has not tried to simply transpose the point-and-click adventure genre to VR, but it has created a new VR genre inspired by that. But actually, it is also much more than that. The gameplay of Sam & Max reminds a bit the one of the old point-and-click adventures: there is a story and to make it unfold, you have to talk with people and solve enigmas. I mean… how could you not love the humor of this experience? Gameplay The story of the game is full of nonsense, in true Sam & Max style: just saying… your training happens in “an abandoned amusement park which was created decades ago by a brilliant inventor who believed tardigrades (the microscopic creatures) could be the future of children’s entertainment, and turns out he was very wrong“. Of course, you will have to undergo some training, and soon you will have to use what you have learned to fight evil forces… This looks like a standard situation where to meet… isn’t it? (Image by Happy Giant) Without spoiling too many things, I can say to you that the story starts with Sam & Max that get to find you, and since they always need help for their private corp of the Freelance Police, they propose you become a new cadet in their prestigious institution. The second is that I will completely be biased because I just love Sam & Max and I also love Happy Giant □ I won’t spoil the plot or important details, but of course, to talk about the game, I will reveal some details here and there. The first is that there will be light spoilers. But before starting, let me just warn you of two things. I have already played the full game, and I’m ready to give you my impressions. Sam & Max were probably the most iconic duo of this kind of adventures and their jokes were incredibly funny. The most famous company that made these games was LucasArts, which was called this way because it had been funded by George Lucas. But what made the games so beloved were usually the funny characters and the dialogues full of jokes, puns, and a bit of foolish nonsense. The conundrums were sometimes very frustrating, and it was not uncommon to spend hours trying to understand how to solve 2 or 3 enigmas of the game, to find in the end that the solution was utter nonsense (I still remember when I had to use a monkey to activate a fountain… WTF). All the interactions happened by pointing and clicking on elements with your mouse, hence the name of the genre. To make the story go on, you had to solve some puzzles and to do that you had also to talk with many NPCs through scripted dialogues. If you are too young to remember, well, let me tell you that it was a genre of games in 2.5D where you controlled a character that lived some kind of adventure with a nice story.
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